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Adobe Flash On iPhone News

Adobe on Monday announced partnerships with numerous handset operating system makers, including Research in Motion, Nokia, Palm, Google and Microsoft, to bring Flash Player 10.1 to smartphones. Absent from the list: Apple. 

Flash 10.1 is expected to be available as a public beta for Google Android and Nokia’s Symbian OS in early 2010. Developer betas of the browser-based runtime will be available for Windows Mobile and Palm webOS later this year. No date was given for BlackBerry devices. 

Adobe said that the new mobile version of Flash offers accelerated video and graphics capabilities while conserving battery life. The new player offers streaming video in HD and browser-based Web applications. 

“With Flash Player moving to new mobile platforms, users will be able to experience virtually all Flash technology based Web content and applications wherever they are,” said David Wadhwani, general manager and vice president, Platform Business Unit at Adobe. “We are excited about the broad collaboration of close to 50 industry leaders in the Open Screen Project and the ongoing collaboration with 19 out of the top 20 handset manufacturers worldwide. It will be great to see first devices ship with full Flash Player in the first half of next year.” 

Of course, the elusive twentieth manufacturer missing from Adobe’s lineup is Apple. 

Though the iPhone is not included among the handsets, past reports have suggested that Adobe hopes to bring it to the platform. If that were to happen, though, Flash would have to overcome its various shortcomings on mobile devices as perceived by Apple co-founder Steve Jobs. 

With Flash 10.1, Adobe aims to have cross-compatibility with PCs, smartphones, netbooks and a range of devices with various screen sizes. The effort is a part of the company’s Open Screen Project initiative, which includes more than 50 companies.

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Though Flash is still not available on the iPhone, Adobe announced Monday that developers will be able to export their applications created in the format within CS5 for submission to Apple’s App Store. 

Accordingly, Adobe launched its new “Applications for iPhone” Web page, touting the ability to build applications for the iPhone and iPod touch using ActionScript 3. The page shows three applications that were created via Flash and ported to the iPhone OS as native software. 

“We’ve done a lot of work to make sure that applications are quick and interactive, and give you the kind of experience that you would expect from Flash, as well as the kind of experience that you’ve come to expect on your iPhone,” said Adrian Ludwig, a member of Adobe’s Flash team. 

The applications currently available on the App Store are Chroma Circuit, Trading Stuff, Fickleblox, Just Letters, South Park, That Roach Game and Red Hood. All were created with a pre-relse build of Flash Professional CS5. 

“What developers have to do is they have to go inside of Flash Pro and they have to export that project to a native application for the iPhone,” Ludwig said. “While you’re using Flash Pro to build these applications, it’s being converted from .SWF to .IPA.” 

He noted that the method is in compliance with the iPhone developer agreement, which means the software can be submitted to the App Store for approval. The feature will be available for both PC and Mac, and a public beta is planned for later this year. 

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AT&T iPhone Exclusivity Ending?

Apple’s worldwide single-carrier exclusivity model for each nation is seen as fleeting, as a new report suggests the iPhone could be available for carriers other than AT&T in the U.S. within a year.

In his latest note to investors, Gene Munster, senior research analyst with Piper Jaffray, takes on 14 “unanswered questions” that surround Apple. They address the company’s financial guidance, the iPhone, iTunes, iPods and Apple retail stores. One prediction suggests Apple would add new iPhone carriers in the U.S. with the debut of a new product in the summer of 2010.

“For various reasons the company moved from an exclusive relationship with French wireless carrier Orange to a multi-carrier model,” Munster said. “In France, the company now enjoys dramatically higher market share (in the 40 percent range vs. about 15 percent in ROW) than in countries with exclusive carrier agreements (such as AT&T in the U.S. where the iPhone has market share in the mid-teens). We believe Apple is seeing the increased unit sell-through more than offset the slightly (~10 percent) deteriorated economics per unit involved in non-exclusive agreements.”

This as the iPhone 3GS has had an outstanding launch, with Apple having trouble keeping the device in stock. The Piper Jaffray report states that the new iteration of the iPhone “seems to have exceeded Apple’s internal expectations.” Additionally, Munster does not believe Apple will offer another model below the $99 iPhone 3G with a cheap, mass-market device. Noting that $10 basic phone models dominate markets like India, he said Apple would likely pass on that segment of the market.

The Piper Jaffray analyst is not alone in believing the iPhone could jump ship next year, as others believe Apple is looking to Verizon as a possible alternative. Even Denny Strigle, Verizon’s president, has been complimentary of the iPhone this year, as his company is rumored to be fast-trackingits new 4G network for launch by early 2010. AT&T, meanwhile, is said to be continuing its negotiations with Apple, in an attempt to keep the iPhone exclusive through 2011. While customers have been extremely satisfied with Apple’s phone and have embraced it, many U.S. customers have been disappointed with the AT&T network.

In his report, Munster also believes that Apple is dissatisfied with the current status of video content offered in iTunes. Specifically, he said the video store is lacking HBO and is often tied to limited movie availability periods.

“We believe Apple is unhappy with the current status of video on the iTunes Store and is working to change it,” Munster said. “These changes, however, will take time, in the form of lengthy negotiations, in order to bring the rights for TV and movies up to speed in a digital world.”

Munster believes that Apple will eventually offer a monthly subscription offer for TV shows on iTunes. At a cost of $30 to $40 a month, he said the company could offer unlimited access to content from network and cable providers. If the Cupertino, Calif., company were to offer a subscription model, he believes it would replace a consumer’s cable bill.

“While timing on the launch of such a new product is very uncertain given the negotiations that would need to take place, Apple may work to launch it simultaneously with a new version of Apple TV, or an undated Apple TV software within the next year,” he said. “Moreover, we believe Apple has wisely avoided a subscription music model, as music listeners prefer to listen to their own music, and listen to it frequently. Movie watchers, on the other hand, prefer to rent, and typically only want to see a movie once or twice. Likewise, TV viewers are not accustomed to purchasing TV shows on an a-la-carte basis, and a subscription TV service would likely be more appealing.”


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32GB iPhone Oops

AT&T Looking For iPhone Exclusivity Until 2011

Having locked down the iPhone for at least three years, AT&T is now expected to take one more shot at an exclusive deal for the Apple handset and may keep it away from competitors until 2011.

Talking to the expected “people familiar with the matter,” the Wall Street Journal hears that AT&T has a deal to keep the iPhone in its stable until 2010 and that negotiations are underway to have the device onboard for one more year.

Not surprisingly, there is no word from AT&T on the subject, and an Apple spokeswoman would only say that the two companies have a “great relationship.”

The supposedly inside information echoes a report from last year that also said AT&T had struck a deal to keep the iPhone until 2010 and may provide insight into current talks. At the time, the cellular carrier reportedly agreed to allow iPhone 3G subsidies in exchange for a one-year extension of the iPhone’s US exclusivity. Although the cost of discounting those phones has been severe — as much as $1.3 billion to date, according to an estimate — the agreement renewed interest in AT&T and gave it millions of users paying at least $60 per month (on grandfathered plans) for service.

Also, the iPhone gives AT&T a way of keeping customers from jumping ship to Verizon or another alternative at a time when the market is saturated and customers are more likely to have switched than sign up for the first time. The company added 1.9 million iPhone users just in the fall 2008 quarter alone and notes that many of these are less likely to give up on service than those who use other phones.

No matter how successful AT&T may be in lengthening its time spent with the iPhone, the firm is likely to maintain an inherent technological basis for holding the device close until two years later. As the only major US carrier with 3G using the HSPA standard on the 850MHz band, the iPhone as-is only supports its service for full data. Adapting the phone to T-Mobile USA would most likely require adding the 1,700MHz band, while switching to Sprint or Verizon would, for now, need a complete overhaul that swaps in CDMA calling and 3G access using EVDO; either of these is expected to gradually phase out.

Eventually, AT&T and Verizon will share the same network format when they both move to 4G using the Long Term Evolution format, but neither expects to have any significant networks until 2010, rendering any truly multi-carrier US iPhone impractical until the possible new expiry date for the agreement between AT&T and Apple.

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Google Revises iPhone OS/Android Gmail

Google has announced a major revision to Gmail for iPhone and Android devices.

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Today we’re introducing a major revision to Gmail for mobile that takes advantage of the latest browser technology available on iPhone and Android devices. We’ve updated the user interface, made it faster to open messages, allowed for batch actions (like archiving multiple messages at once), and added some basic offline support

Despite the advent of 3G networks and wifi, smartphones still lack a high-speed, always-on broadband connection and can have connections far less reliable than their desktop brethren. So, just like when we redesigned the Gmail for mobile client app last October, we’ve gone back to the drawing board and redesigned Gmail for the mobile browser to overcome some of these limitations. We made performance more consistent, regardless of connection type, and laid the foundation for future improvements.

Now, when you go to gmail.com from your iPhone or Android browser, archiving email is quicker because it doesn’t require a response from a remote server. Instead, we cache mail on the device itself (using database storage on the iPhone and a device-local mobile Gears database on Android-powered phones). Actions like archiving or starring messages are first applied to this cache and then sent to Gmail servers in the background whenever a network connection is available. You only have to wait for a response from the server when you’re requesting an uncached message or list of messages. As a result, you can start-up Gmail even if you’re on a slow connection. You can even compose mail and open recently read messages while offline.

We made extensive use of other browser functions too: for example, the floaty bar that lets you archive, delete or apply more actions is animated via CSS transformations and controlled in part with touch events (when you scroll the screen, it follows you).

The HTML5 canvas tag is used to render the progress spinner without the overhead of downloading animated GIFs to the device. Now that we’ve developed a framework for the new Gmail for mobile, we’re planning a whole lot more: faster performance, improved offline operation, new functionality, and interface enhancements that take advantage of the unique properties of smartphones.

To try this new version of Gmail for mobile, just go to gmail.com from your mobile browser. It’s currently available on any Android-powered devices or iPhone OS 2.2.1 or higher.

(via iClarified.com)

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Mobile OS Shootout



As soon as Apple rolled out its preview of iPhone OS 3.0, the comparisons to existing (and forthcoming) mobile OSs started flying. While the major update isn’t exactly a done deal, it’s pretty far along, and we’ve been able to glean quite a bit from our time with the developer beta we’ve been checking out. iPhone OS, Android, webOS, Windows Mobile, BlackBerry, S60; if you’re in the market for a new smartphone, your choices have been getting exponentially more complicated lately, and 3.0 won’t make the selection any easier. Luckily for you, Engadget is here to make sense of a frightening and uncertain landscape. Read on for an in-depth look at the similarities — and differences — between modern mobile operating systems.

Basics

When it comes to OSs, it’s generally true that you’re only as good as your kernel, and these days, there’s no shortage of options in that department. Comparing core systems is difficult — each one has its own strengths and weaknesses, but we’d be lying if we didn’t say that the underlying structure of the iPhone OS is pretty robust. Since it’s built atop OS X, which in turn is built atop Unix, it tends to be fairly sophisticated and stable (even if Apple has managed to lag it up with its UI). Android is Linux based, though its basic functionality is sandboxed in a particularly healthy variation of Java. S60 and Windows Mobile may be more mature, but that age doesn’t always work to their advantage, and while RIM has done a tremendous job at updating its look and feel, the OS — which is based around a proprietary kernel — still showcases some of its ugly, underlying Java from time to time.

As you can see in the chart below, the basics slot these devices into fairly specific categories, though it’s obvious that Apple is trying to nudge its way into the enterprise world (the company went out of its way to cite business customer satisfaction at the preview event). Of course, we don’t expect to see the BlackBerry OS and Windows Mobile leaving that space any time soon.


Basics Return to Top
Android Cupcake

BlackBerry OS 4.7
iPhone OS 3.0
S60 5th Edition
Palm WebOS
Windows Mobile 6.5
Kernel Type Linux Proprietary OS X Symbian Linux Windows CE
Platform Adaptability Excellent Good Poor Excellent Excellent Excellent
Platform Age Young Mature Adolescent Mature Young Mature
First-party Enterprise Support None BlackBerry Exchange Exchange, Domino, BlackBerry Exchange Exchange, Domino, BlackBerry
Wireless Technologies GSM, WiFi GSM, CDMA, WiFi GSM, WiFi GSM, WiFi GSM, CDMA, WiFi GSM, CDMA, WiFi

User Interface

Apple nailed it out of the gate with many of its UI ideas. Gestures, lists with inertia, and plenty of touch-friendly sliders, wheels, and buttons generally make the iPhone OS a pleasure to navigate. While Android borrows some of that functionality, its uneven UI still doesn’t match up (though Cupcake certainly makes a few welcome improvements). Windows Mobile and the BlackBerry OS have made some gains here over the years, but they still suffer from inborn deficiencies that are clear the moment you start using them (especially the Storm’s 4.7 implementation), and S60 has a long, long way to go before it’s up to speed. The only real competitor in terms of user-experience right now appears to be the Palm Pre, which capitalizes on many of the gains Apple pioneered and throws in a few tricks of its own, like those cards as well as a bigger emphasis on gestures.

A key innovation over the past couple years has been the emergence of capacitive touchscreens in mobile devices, which allow for lighter touch, greater display clarity, and true multitouch at the expense of stylus compatibility. The iPhone, webOS, and Android have all embraced the technology, but Windows Mobile and S60 aren’t quite there yet, largely because they still make use of UI elements too small to accurately press with a human finger. To keep up, they’ll need to get cranking on this over the coming versions. Of course, all of these platforms (save for webOS) can sport a virtual keyboard of some sort — a technology particularly suited to a capacitive screen — but we’ve yet to see a single one pull off a typing experience as solid as what Apple offers.

As good as they may be in stock form, both Apple and Palm leave users hanging if they want to customize — hell, changing font sizes is taboo with the iPhone, much less a total reskinning of the interface. If you’re into making your device all your own, Windows Mobile and BlackBerry are where you want to be; customization isn’t just allowed with these platforms, it’s practically encouraged. In fact, Microsoft pretty much touts the flexibility as a feature nowadays (a quick glance at this year’s MWC offerings is proof of that).


User Interface Return to Top
Android Cupcake
BlackBerry OS 4.7
iPhone OS 3.0
S60 5th Edition
Palm WebOS
Windows Mobile 6.5
Screen Gestures Yes Yes Yes Limited Yes Limited
Screen Technology Capacitive Capacitive Capacitive Resistive / Capacitive Capacitive Resistive
Multitouch Yes (unofficial) Yes Yes No Yes No
UI Skinning Yes Yes No Yes No Yes
Input Methods Virtual keyboard, physical keyboard Virtual keyboard Virtual Keyboard Virtual keyboard, T9, and triple tap; character recognition; physical keyboard Physical keyboard Virtual keyboard, character recognition, physical keyboard

Core functionality

Now here’s a category where the operating systems really start to show their colors. While Apple is finally adding the promised — but delayed — push notification to its devices, it’s still lagging far behind in some pretty important areas. First off: multitasking. Much like an original Palm OS device, Apple seems stuck in the past with its open-quit-open app switching scheme, which it claims is in the interest of preserving battery life. Windows Mobile, S60, Android, webOS, and BlackBerry all handle true multitasking, allowing you keep multiple apps open in the background. The push notifications will help, but nothing beats being able to return to an active app, particularly if you’re doing something like loading a web page or using a map to get around.

Palm is smartly introducing a web-centric functionality called Synergy in its webOS, which allows you to pool contacts and calendars from disparate sources, while the iPhone OS, BlackBerry OS, Windows Mobile, S60, and Android still present mostly siloed options in that department (without some third-party involvement). Apple has made strides with its new calendar functionality — CalDAV support, for example — but it still doesn’t present anything as revolutionary for dealing with scores of contacts. We do give the company marks for finally, mercifully, allowing users to share contact cards, however.

A big problem that Apple has yet to address with OS 3.0 is its obnoxious, obtrusive notifications. Where Android and webOS slide a handy “tray” into view to let you know you’ve got something incoming, the iPhone regularly piles on one notice after another, leaving you with a stacked, productivity-stalling, ugly mess of pop-ups. Apple, you kill this kind of annoying garbage in your browser — why do you think users want it in their phone? Even older systems get this one more right than Apple does — both Windows Mobile and the BlackBerry OS use a mixture of pop-ups and background notifications. It’s perplexing that a company so concerned with usability and simplicity has done nothing to address the situation in three iterations of its software.

Still, Apple has certainly answered the call (no pun intended) on a lot of user-requested features. Stereo Bluetooth support, MMS, that new Spotlight homescreen (aka global search), tethering capabilities, unlocked Bluetooth support for the touch, turn-by-turn direction capability, and a whole lot more. The sad part is that these additions only really bring the OS to speed with almost all of its competition, making this update a victory, but still kind of a bummer if you take the long-view.

And don’t even get us started on copy and paste.


Core Functionality Return to Top
Android Cupcake
BlackBerry OS 4.7
iPhone OS 3.0
S60 5th Edition
Palm WebOS
Windows Mobile 6.5
Notification Style Tray Pop-up, background Pop-up Pop-up Tray Tray, pop-up
Contact Integration / Management Google BES, BIS Exchange, ActiveSync, Mac OS Address Book Exchange, Domino, BlackBerry, iSync Synergy Exchange, Domino, BlackBerry, ActiveSync
Multitasking Yes Yes No Yes Yes Yes
Copy / paste Yes Yes Yes Yes Yes Yes
Media Support / Ecosystem Amazon Non-DRM iTunes iTunes Ovi Amazon Windows Media Player / None
Global Search No No Yes Yes Yes No
Firmware Updates OTA Tethered, OTA Tethered Tethered, OTA Unknown Tethered, OTA
Browser Engine WebKit Proprietary WebKit WebKit WebKit Internet Explorer
Tethering Yes (unofficial) Yes Yes Yes Yes Yes
Stereo Bluetooth Yes Yes Yes Yes Yes Yes

Third-party development

This is where Apple really shines. While Windows Mobile and S60 have had thriving developer bases for a while, no one has brought applications and app development to the forefront like Apple. It goes without saying that the company has revolutionized the way devs do business, and torn down dozens of barriers to entry in the process. No single company has made it easier for developers to create work (and profit from it) on a mobile platform. The new version of the iPhone OS seems designed to stoke that system, introducing 1,000 new APIs and allowing developers to offer things like in-game commerce and peer-to-peer networking.

Of course, the system isn’t without its negatives, and Apple has endured more than its share of (deserved) critics of its opaque and sometimes unfair application approval process. While they say 96 percent of apps receive approval, we’re fairly confident what gets left on the cutting room floor is hurting end users. Just think, with its current policies, you’ll never see an Opera or Firefox browser for the device.

Regardless, other companies are currently playing catch up to Cupertino’s game, with all of the major OSs offering some version of an application store now or in the near future. To date, none have been remotely as successful as Apple’s outing, but none have the luxury of being tied to a pre-existing revenue stream like the iTunes Store — and with the exception of Android’s Market, they really haven’t had time to marinate with the public. Only time will tell if companies like Palm, Google, and (gasp) Microsoft will be able to turn on the fire hose of development and go toe-to-toe with Apple.


Third-Party Development Return to Top
Android Cupcake
BlackBerry OS 4.7
iPhone OS 3.0
S60 5th Edition
Palm WebOS
Windows Mobile 6.5
SDK Availability / Support Yes Yes Yes Yes Yes Yes
Official App Store Yes Coming Yes Coming Yes Yes
App Availability Medium Medium High Medium Low High
Native Applications No No Yes Yes No Yes
On-Device App Management Excellent Good Excellent Good Excellent Good

Wrap up

Ultimately, there are loyalties and preferences that no chart can help you navigate. We won’t go as far as saying it’s a matter of choice — we believe that the newer, younger operating systems offer far more than the aging ones can at this point (unless you absolutely need something like BES). In particular, the improvements Apple’s made in its forthcoming update speak to many of the issues we’ve had since the platform’s launch in 2007, patching a slew of flaws in its mobile OS, and making the advantages of something like Android or webOS (what we know of it) a little less obvious. That said, you won’t find the open source freedom of the former, and there are a handful of innovations in the latter (yet to be roadtested, but extremely promising nonetheless). One thing is sure regardless of what side you throw your lot in with: the hype Apple created with its devices has spurred a space race in smartphones, and the end user is reaping the benefits.

Galleries

iPhone OS 3.0 hands-on

Microsoft announces Windows Mobile 6.5

Palm Pre: official UI shots

Android Cupcake

BlackBerry OS 4.7

S60 5th Edition

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