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Apple Buys Placebase. No More Google Maps?

Apple reportedly purchased the Placebase mapping service in July to possibly end its dependence on Google Maps, according to ComputerWorld. 

The first indication of this was a tweet on July 7th by Fred Lalonde, the founder of openplaces.org. 

“Apple bought PlaceBase - all hush hush. Pushpin site taken offline. Hyperlocal iPhone?” 

ComputerWorld did a background check on PlaceBase’s founder and CEO, Jaron Waldman and found that his LinkedIn profile indicates he’s no longer founder and CEO of PlaceBase in Los Angeles. He’s now part of the “Geo Team” at Apple. 

Placebase.com has been pulled offline and the site for their software API, Pushpin.com, forwards to the API help pages. 

GigaOM described the Placebase service over a year ago: 
Waldman thought differently. He decided to compete with Google and other free mapping services by doing two things: One, by offering customizations and tons of features that integrated private and public data sets in many diverse ways. (He knew it would be a while before Google would get around to offering customization). His other twist was to offer a way to layer commercial and other data sets (such as demographics and crime data) onto the maps using an easy-to-use application programming interface (API). The product is called PushPin. 

The relationship between Google and Apple has become increasingly competitive over the last year. Google has launched its own mobile platform, its own browser, and soon its own operating system. Apple has rejected several Google applications from launching on the iPhone sparking an FCC investigation into the issue. Conflicting reports to the FCC were published and the Google CEO was asked to resign from the Apple board. 

Seems logical that Apple would want to free itself from being dependent on Google for the iPhone’s killer app. Or at least have a backup ready, just in case…

(via iClarified.com)

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Google Latitude On iPhone

Google today demonstrated its Latitude location-based service running on the iPhone, according to a report by TechCrunch.

Google Latitude is a service which allows you to see where your friends are and what they are up to then quickly contact them with SMS, IM, or a phone call. The service is already available for Android phones; however, Google is waiting for the iPhone 3.0 OS before launching on the iPhone.

Google has been waiting for the 3.0 software is because it’s not actually creating a native iPhone app for Latitude — as all other location-based services on the iPhone are — instead it’s using the Safari web browser to run Latitude. Thanks to HTML 5, Safari will be able to access a user’s location information and Latitude will be able to access that as well (provided the user gives permission). This will put it on par with what Google is doing in its browser for Android.

A web app doesn’t seem like the best solution for Google Latitude on the iPhone but we will have to wait and see what happens.



(via iClarified.com)

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Google Revises iPhone OS/Android Gmail

Google has announced a major revision to Gmail for iPhone and Android devices.

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Today we’re introducing a major revision to Gmail for mobile that takes advantage of the latest browser technology available on iPhone and Android devices. We’ve updated the user interface, made it faster to open messages, allowed for batch actions (like archiving multiple messages at once), and added some basic offline support

Despite the advent of 3G networks and wifi, smartphones still lack a high-speed, always-on broadband connection and can have connections far less reliable than their desktop brethren. So, just like when we redesigned the Gmail for mobile client app last October, we’ve gone back to the drawing board and redesigned Gmail for the mobile browser to overcome some of these limitations. We made performance more consistent, regardless of connection type, and laid the foundation for future improvements.

Now, when you go to gmail.com from your iPhone or Android browser, archiving email is quicker because it doesn’t require a response from a remote server. Instead, we cache mail on the device itself (using database storage on the iPhone and a device-local mobile Gears database on Android-powered phones). Actions like archiving or starring messages are first applied to this cache and then sent to Gmail servers in the background whenever a network connection is available. You only have to wait for a response from the server when you’re requesting an uncached message or list of messages. As a result, you can start-up Gmail even if you’re on a slow connection. You can even compose mail and open recently read messages while offline.

We made extensive use of other browser functions too: for example, the floaty bar that lets you archive, delete or apply more actions is animated via CSS transformations and controlled in part with touch events (when you scroll the screen, it follows you).

The HTML5 canvas tag is used to render the progress spinner without the overhead of downloading animated GIFs to the device. Now that we’ve developed a framework for the new Gmail for mobile, we’re planning a whole lot more: faster performance, improved offline operation, new functionality, and interface enhancements that take advantage of the unique properties of smartphones.

To try this new version of Gmail for mobile, just go to gmail.com from your mobile browser. It’s currently available on any Android-powered devices or iPhone OS 2.2.1 or higher.

(via iClarified.com)

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iPhone “miles ahead” of competing app stores | Report

A report on mobile applications sales ranked Apple’s iPhone App Store “miles ahead of the competition” as the leading software marketplace, based on timeliness to market, the ability to attract developers, and the “number, variety and appeal of applications available.”

Store wars

Global Intelligence Alliance Group (GIA) ranked Apple’s software sales through iTunes in comparison with Google’s existing Android Marketplace, as well as several other competing stores for other platforms now being set up for deployment later this year, including Nokia’s Ovi Apps Store for Symbian, RIM’s BlackBerry Apps Storefront, Microsoft SkyMarket for Windows Mobile, and Palm’s webOS Software Store for its upcoming Pre smartphone.

A variety of software stores operated by third parties were not included in the rankings. Microsoft formerly recommended Handango to its Windows Mobile developers; that site also offers mobile software for PalmOS, Symbian, and BlackBerry devices and announced plans last fall to sell software for Android. Another example is PocketGear. As platform vendors seek to implement their own stores, they will also compete with their former partners, much like Microsoft’s Zune ate up the business of the company’s PlaysForSure MP3 player and music store partners.

The study also excluded mobile providers that also operate their own software stores, including Verizon Wireless’ Media Center (formerly called “Get It Now”), which sells and rents BREW applets for many phones the company sells. Verizon limits many of its phones from being able to load apps apart from those sold by the company itself, another potential conflict for platform vendors hoping to duplicate Apple’s App Store success. Apple negotiated with AT&T to run its own software store itself, exclusively. Few other platform vendors have similar clout to demand the same thing.

Rankings by time to market

GIA’s report ranked Apple and Google as both “strong” in terms of time to market, as both companies are already operating their software stores. Apple has been selling software since July 2008, and now has a catalog of over 15,000 new apps and user downloads that have surpassed a half billion. Apple has sold 17 million iPhones through the end of last year; most iPhone apps also run on the company’s iPod touch.

Google began selling Android software in the middle of last month, after several months of free software distribution. There are currently nine paid apps and 132 free apps listed in Android Market. There is also currently only one Android phone model, the T-Mobile G1, which Morgan Stanley estimated to have sold 300,000 units through the end of last year. Additional phones are due for release from a variety of vendors this year, and Google also hopes to introduce other devices based on the Android platform.

RIM and Nokia’s software store efforts were rated as “medium” in time to market, with RIM planning to open its BlackBerry software store later this month and Nokia aiming at a launch date of in May. Microsoft and Palm’s efforts were rated “weak.” Their stores are expected to open towards the end of the year.

Ability to attract development

Apple, Android, RIM, and Nokia were all rated by GIA as “strong” in their ability to attract developers to their platform, while Microsoft and Palm’s webOS plans were ranked as “medium.” The report cited “clarity and transparency of software developer kits, approval processes, ease of programming language, reimbursement share and overall control/censorship” as factors that would influence what platforms developers decide to support.

Another factor influencing developer interest is device platform adoption, which GIA ranked independently. In that category, Nokia and Microsoft were ranked as “strong,” Apple and RIM as “medium,” and Android and Palm’s webOS were ranked as “weak.” The report noted “The more devices (brands/models) that are available, the larger the addressable market for applications becomes, assuming no individual carrier, brand or model specific adaptations need to be done.”

Nokia sells the most phones by far, but its sales are fragmented. Its simpler S40 phones run Java applets or Flash Lite content on the company’s embedded Nokia OS, while its higher end smartphones run S60, a platform built on the Symbian OS. Additionally, the different versions of Nokia’s S60 phones each have different screen resolutions and other differences that further limit which phones can run specific applications. Nokia will also carry forward its N-Gage gaming platform, which specifically targets a small subset of a dozen (mostly N-series) S60 smartphone models using a unique, closed development SDK.

Nokia sold between 11.6 and 18.8 million smartphones worldwide per quarter over the last two years, giving it a market roughly 7 times larger than the iPhone (about 120 million Nokia smartphones vs 17 million iPhones) in the active installed base of smartphones that are two years old. That doesn’t include iPhone touch sales, and doesn’t account for Nokia’s platform fragmentation among different models.

Microsoft reported shipping 29 million Windows Mobile licenses over its last two fiscal years (ending mid year), and 20 million sales in calendar 2008. That works out to about 35 million Windows Mobile smartphones sold over the past two calendar years, about twice the iPhone’s current market as of the end of 2008 (again, excluding sales of the iPod touch).

At the end of 2008, RIM reported a total subscriber base of 21 million BlackBerry users, about 20% larger than the iPhone user base, although RIM’s devices are splintering into different, incompatible sub-platforms, including the new touchscreen Storm. Both Android and the webOS will have a negligible installed base through most of this year, during which everyone’s share of the smartphone pie will be up for grabs.

User appeal and application availability

In terms of interface and user experience of each platform’s software stores, GIA ranked the iPhone, Android, Nokia, and the planned webOS as “strong,” while giving Windows Mobile and the BlackBerry a “medium” rank. That metric relates to “making the downloading and installation process fast, efficient and intuitive.”

The report noted that “Apple emerges strong here, while also dominant in integrating user popularity ratings and top downloads lists. Nokia’s smart approach of tailoring the offering/suggesting applications based on user history, preferences, peers and location will put Ovi in a strong starting position. Palm has received good reviews on its new webOS interface and now needs to show actual proof once device shipments start.”

In number, variety, and appeal of apps, the iPhone was ranked “strong” along with Windows Mobile, while Android was ranked “medium” and Nokia, BlackBerry, and the Palm webOS were ranked as “weak.” The report stated “Size-wise, Windows Mobile will have the lead here, although growth is currently strongest for Apple titles, which are also said to include many applications very well liked by its users. RIM and Palm need to get going fast once their storefronts are up and running.”

Regarding Windows Mobile, the report stated “It is estimated that there are currently more than 20,000 different types of software that can be downloaded from a large number of 3rd party application stores.” That contrasts with the 15,000 apps that have appeared for the iPhone in the last six months.

Those numbers don’t capture the fact that Apple’s iPhone has developed a large following of consumer-oriented apps; Windows Mobile has very few serious gaming titles, for example. Gaming is a market promoted by Apple on the iPhone, in conjunction with iPod touch sales, both to take full advantage of the iPhone’s hardware and to show off the power of its Cocoa Touch development tools.

Apple’s iPhone software library is also primarily priced below $10; the top ten paid titles in iTunes ranged from $1 to $5, and on average cost $1.60. The top selling Windows Mobile titles listed by PocketGear range from $13 to $30, with the average price slightly above $20. PocketGear also listed an average cost of $18 for BlackBerry among top titles, ranging from $7 to $50. PocketGear doesn’t sell software for Nokia phones, but Handango listed an average price of $24.50 for its best selling Symbian S60 titles, ranging from $10 to $40.

mobile app prices


Barriers to other mobile software stores

Apple’s high volume, low cost mobile software sales employ iTunes’ FairPlay DRM to promote frequent and regular sales from users and spurring regular new apps from developers. Apple executives have noted that the company runs its iPhone App Store to promote software availability to lubricate the company’s hardware sales. That’s why the company charges third parties a relatively small 30% cut of the software revenues it collects to handle billing transactions, software distribution, and merchandizing.

Nokia, Palm, and RIM all share similar motivations to promote the availability of software for their platforms in order to sell hardware. However, those companies also lack a high volume, micropayment marketplace like Apple’s iTunes. Handango charges developers 40% to 70% of their revenues to list mobile software. Palm is planning to partner with PayPal to handle transactions, incurring transaction fees on developers separate from the 20% listing cut Palm intends to charge them. Nokia and RIM similarly lack any expertise in micropayment software sales, and Nokia’s high profile failure of its initial N-Gage gaming efforts indicates that promoting a mobile software platform is not easy.

Microsoft promoted its SkyMarket as a strategy to “monetize” Windows Mobile software distribution. That will likely result in Windows Mobile titles continuing to retain a significant price premium. Sales of Windows Mobile software will not benefit Microsoft to the same degree as iTunes App Store sales benefit Apple, as Microsoft only earns minimal revenues of $8 to $15 on each hardware phone sale via Windows Mobile licensing. Apple earns hundreds of dollars per iPhone sold, which is why Apple recorded $4.6 billion in iPhone 3G revenues in its launch quarter, more money than Microsoft has made in years of its Windows Mobile business. Microsoft desperately needs to earn revenue from app sales to pay for the development of Windows Mobile, and so will likely pursue an arrangement with developers that works like the Xbox, where the company takes a much larger share of developer’s revenues.

Similar to Microsoft’s Windows Mobile, Android software sales won’t make Google any significant money directly or indirectly through increased hardware sales. However, Google is advancing Android primarily to support its mobile advertising business as a free alternative to Windows Mobile. That will enable Android to shrug off a profit motive in its software store. Google delegates much of Android’s custom development work to its hardware partners.

However, Android also lacks a security model that contains software sales to a single source, restricts the distribution of malware, and inhibits widespread piracy as Apple does for iPhone users. Microsoft has similarly not demonstrated any efforts to secure Windows Mobile software distribution as Apple has, and Palm has suggested that it will not secure software distribution on the Pre either. Both Nokia and RIM require certificate signing security for certain apps similar to Apple, but impose fewer security restrictions on how and where users can load mobile software.

Highlighting the importance of mobile software to phone sales, GIA executive Erwin Baumgartner stated, “Applications can make all the difference, and manufacturers like Apple who see the smartphone more as a software platform than as a set of hardware features have the ability to position themselves miles ahead of the competition.”

(via AppleInsider.com)

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RBC Compares iPhone’s Competitors

With Apple’s influence hanging over the Mobile World Congress event this week, the Royal Bank of Canada has released a comprehensive comparison chart of eight contenders that threaten to steal some of the iPhone’s customers.

Though the firm still sees the iPhone as solidly superior to its competition, analyst Mike Abramsky told clients he’s still concerned about the risk posed to Apple with the crop of newcomers.

“Some — notably Google, Palm, Microsoft, HTC — appears to offer ‘good enough’ functional alternatives, including PC-like internet browsing, consumer UI/navigation, touch manipulation, messaging, applications/services, carrier functionality — with alternative hardware form factors (e.g. keyboards, sliders, etc) that may appeal to some potential iPhone customers,” he wrote.

Abramsky believes multiple launches on North American and European carriers, expected in the second half of this year, could force Apple’s hand on pricing and marketing as the newcomers compete for mindshare and carrier shelf space. The analyst said that any new iPhone models – referring to his research note from earlier this month – could enter a “more competitive landscape” than the previous versions of Apple’s popular smartphone.

“We see possible revaluation…on revised growth/margin expectations, lowered visibility, and renewed uncertainty re leadership,” he concluded.

Abramsky isn’t the first Wall Street analyst to suggest that Apple may alter its iPhone pricing structure when a third-generation model hits the market sometime this year. Earlier this month, both Kaufman Bros’ Shaw Wu and Bernstein’s Toni Sacconaghi issued similar comments. Wu cited sources who said Apple and AT&T were discussing the possibility of offering customers more data plan options, including some restrictive but more affordable plans, while Sacconaghi simply cited comments from a one-on-one meeting with Apple’s acting chief executive Tim Cook that suggest the company is looking into “different pricing/price points” for the hardware itself

Sales
RBC Capital surveys the crowded landscape of iPhone’s upstart competitors

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iPhone dominates Mobile World Congress 2009 without Apple

While reports have suggested that Apple may attend next year’s CES to “sit amongst its competition” in consumer electronics, the company has elected not to attend the GSMA Mobile World Congress being held in Barcelona this week. That hasn’t stopped the iPhone from dominating talk at the mobile conference.

Journalists seem to find it hard to cover any news coming out of the event without mentioning Apple’s smartphone by name as a point of reference, even when the announcements seemingly have nothing to do with Apple. 

Android G2: HTC Magic Hands ON Video showing iPhone-Like Virtual Keyboard

Early Screenshots of Google Chrome for Mac

Update to: Google Plans The Release of Chrome for the Mac

Some very early screenshots of Google Chrome for Mac have been posted to show the progress made thus far.

In his blog pinkerton writes “It’s Alive!”.
The entire team made a tremendous amount of progress getting the cross-platform model and controller classes scaffolded, topped off with a Cocoa UI (with similar strides on Linux using Gtk). We were at the point where you could create new windows and tabs (and close them too) using the shared code, which would spawn/quit associated renderer processes. It was pretty exciting to watch them come and go in Activity Monitor, knowing how close we were to getting bits on the screen.

This week, everything came together and we can now load web pages in the renderer processes and display them in tabs. Here’s a screenshot of the very first time I ran Mac Chromium and loaded a webpage:

[via MacRumors]

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