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Flash On iPhone Update

Looks like Adobe is getting increasingly restless about Apple’s lackadaisical approch towards bringing Flash to the iPhone. 

Now in a seeming attempt to place the blame squarely on Apple, Adobe is taking the issue to the iPhone users themselves. 

Now iPhone users trying to access Flash content on their handsets are shown this message from Adobe: 

“Apple restricts use of technologies required by product like Flash Player. Until Apple eliminates these restrictions, Adobe cannot provide Flash Player for the iPhone or iPod Touch”. 

It sounds like a last-ditch effort by Adobe to bring Flash to the iPhone users. Many previous attempts to talk to Apple about bringing Flash have only ended up in empty promises. This has been because Apple has always suspected the Flash player of bringing down the performance levels of the iPhone and Steve Jobs has in fact gone on air saying that he has not been particularly impressed with Adobe’s offer for the iPhone. 

Recently, Adobe had launched a beta version of Flash Professional CS5 that enabled app developers to port their Flash applications to the iPhone platform. However, users looking to access Flash based web content on their iPhones have remained unlucky so far.

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Palm Pre To Include Adobe Flash

At the GSMA Mobile World Congress, Adobe announced Palm is joining the Open Screen Project - a broad industry initiative dedicated to enabling standalone applications and full web browsing across televisions, desktops and mobile devices taking advantage of Adobe Flash Platform capabilities.

The work of the Open Screen Project will help deliver Adobe Flash Player for smartphones on the new Palm webOS platform. The unique capabilities of the web-centric Palm webOS, combined with Flash Player, will enable webOS device users to benefit from the huge amount of Flash based web content for a richer, more complete Internet experience.

“We’re excited that our customers will benefit from the creativity and broad range of Flash content and applications created by the millions of designers and developers using Adobe’s popular tools and technologies,” said Pam Deziel, vice president, software product management, Palm, Inc.

“As an industry innovator Palm will be an important contributor to the Open Screen Project,” said Michele Turner, vice president for Product Marketing, Flash Platform Business Unit at Adobe. “We’re aiming to bring a rich, Flash technology-enabled browsing experience to Palm’s impressive web browser.”

Led by Adobe, the Open Screen Project includes industry leaders working together to provide a consistent runtime environment and user experience across mobile phones, desktops, and other consumer electronics devices. The initiative addresses the challenges of web browsing on a broad range of devices, and removes the barriers to publishing content and applications seamlessly across screens. For more information, visit www.openscreenproject.org.

Flash Player for smartphones is expected to be available to handset manufacturers at the end of 2009. The Palm webOS platform, designed exclusively for mobile use, introduces Palm Synergy, which brings your information from the many places it resides into one simple, integrated view. webOS also lets you keep multiple applications open and instantly flip from one to another, so you can flow easily between activities without losing your place. It’s designed to be so in sync with your needs that it feels like it’s thinking ahead for you.

(via iClaified.com)

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Adobe and Apple Team Up To Bring Flash To iPhone


Once thought to be building Flash for the iPhone mostly on its own, Adobe has mentioned at the World Economic Forum that it’s not only continuing work on the animation plug-in but has teamed up with Apple to make it a reality.


In an interview with Bloomberg at the Davos, Switzerland event, Adobe chief Shantanu Narayen describes development as a complicated two-way process rather than maintaining the previous image of a one-sided effort that would depend on App Store approval before it could launch.

“It’s a hard technical challenge, and that’s part of the reason Apple and Adobe are collaborating,” he says. “The ball is in our court. The onus is on us to deliver.”

What hurdles Adobe has to overcome aren’t mentioned by the executive, though the company’s long porting process has underscored the difficulty involved. Narayen had said that he was “pleased with progress” as far back as June of last year — just three months after the iPhone SDK made native third-party apps an option on the touchscreen device.

Apple co-founder Steve Jobs has maintained since nearly a year ago that the real obstacle is the nature of Flash itself. While desktop Flash is too resource-heavy for the small processor and low memory of smartphones like the iPhone, Jobs has warned that Flash Lite is too feature-limited and doesn’t do many of the things users expect Flash to do — such as playing video on the web or showing complex animations on websites.

Most Flash Lite implementations actually depend on an app that runs entirely outside of the web browser and are often based on older versions of Flash that limit their performance and feature set; Jobs has argued for a “product in the middle” that does more.

Whether or not the collaborative process involves working on that app is very much a mystery, but it may be necessary for Flash to appear in Apple’s preferred form, as third-party iPhone apps aren’t allowed to serve as plugins based on the iPhone SDK’s guidelines.

And in the meantime, the cellphone maker has publicly advocated HTML 5 as a replacement and is collaborating with fellow browser developers Mozilla and Opera to perform many of the same functions of Flash but in a more universal and less resource-hungry standard.

(via AppleInsider.com)

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Flash on the iPhone via Mobile Safari plugin iMobileCinema

A mobile safari plugin called iMobileCinema has recently been released for the iPhone/Touch that finally brings Flash video playback, one of the most requested and missing features of the iPhone OS. To install add d.imobilecinema.com to Cydia sources and enjoy.

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Rumor - Adobe and ARM bringing Flash to the iPhone in 09?

Adobe Flash Player

Image via Wikipedia

Adobe and ARM have jointly announced that they are collaborating to optimize and enable Adobe Flash Player 10 and Adobe AIR for ARM Powered devices.

The collaboration is expected to accelerate mobile graphics and video
capabilities on ARM platforms to bring rich Internet applications and
Web services to mobile devices and consumer electronics worldwide.

This optimization is targeted at the existing ARM11 family (used in the iPhone)
and will be available in the second half of 2009. Details are rather
sparse, though the implication appears to be that this “optimization”
will deliver Adobe Flash to existing mobile devices that are based on
the latest ARM platforms.

 

[via MacRumors]

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AT&T Surveying iPhone Owners On What They Want

AT&T has recently begun surveying some of its longer-term iPhone buyers asking what features they would most like to see added to the Apple handset.

The survey chiefly touches on post-purchase satisfaction with both Apple and AT&T and is described by AppleInsider readers as a follow-up to a similar survey from a few months ago, or shortly after the iPhone 3G launch.

It’s also said to be gauging reactions to iPhone firmware 2.1 and whether or not the update improved the phone’s features.

A single page of the survey, however, is committed just to judging which features customers would most likely to see added to the iPhone in the future. The questionnaire asks owners to pick the top five hardware or software add-ons they’d like to see and include many of the most prominent requests made in the community, including cutting and pasting text, built-in instant messaging, Flash/Java support and MMS messaging.

A handful of the items have already been partly or completely addressed. Users can already search contacts, for example, while it’s also possible to download ringtones from iTunes on a computer but not the iPhone itself.

Readers shouldn’t necessarily interpret this as a sign of Apple’s future direction with its multi-touch device; companies regularly poll their customers to determine the level of demand for particular features.

AT&T survey on iPhone 3G
Apple has previously said, however, that it’s continually looking to add new features to the iPhone’s software and that it was a question of priority and that copy-and-paste, directional GPS, and other features have been put on the backburner in the past to address other components first or due to complications.

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Adobe Flash player for iPhone due ’soon’ if Apple approves

Adobe is nearly done with a version of its Flash Player for the iPhone that could be released ‘in a very short time’ if it passes Apple’s App Store screening process, an Adobe official said this week.

Speaking at the Flash On The Beach (FOTB) conference in Brighton, Sr. Director of Engineering at Adobe Systems Paul Betlem was asked by an audience member for an update on Flash support for iPhone users.

Betlem reportedly responded by saying his team is “working on Flash on the iPhone” but given that
the iPhone is a closed and closely guarded system, Apple will have final say over whether the application makes its way onto the App Store.

Should Apple approve the software, it would be available “in a very short time,” Betlem added.


[via AppleInsider and SARC in the Forum]

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Flash Lite running on the iPhone - no Safari plugin yet

Thomas Joos managed to get Flash Lite to work on his iPhone in an attempt to get his online Application “Rock Werchter Mobile Guide” (built in flash) viewable by iPhone users. As it is the Flash Lite runs as an App on the iPhone and not a plug-in for mobile Safari on the iPhone.

The “Rock Werchter Mobile Guide” is a mobile phone-based music festival handbook. It was built in Flash Lite and Joo didnt want to leave any iPhone or iPod Touch owners out of the loop.

Taken from iPhone Atlas:

“The port uses a framework that sits on top of eyeGT, a graphic renderer capable of handling vector graphics and bitmaps. eyeGT allows definition of buttons, animations, hierarchical containers, color and special effects, and the like. It works on the iPhone/iPod touch as well as several other mobile devices. Joos created a framework called b.Tween that allows easy conversion of applications to ActionScript, a scripting language used for Flash development. The result is native, Flash Lite-compliant code that is passed through eyeGT for rendering.”

So far no one knows how to get the FlashLite player on your iPhone, but here is a quick video showing it working on presumably Joo’s iPhone. This could open the possibilities for allot of web based Flash driven applications and of course, games, stay tuned for more info and any word on how to get the Flash Lite player on your iPhone.

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