Adobe Flash On iPhone News
By SRASC at 8 October, 2009, 5:11 pm
Adobe on Monday announced partnerships with numerous handset operating system makers, including Research in Motion, Nokia, Palm, Google and Microsoft, to bring Flash Player 10.1 to smartphones. Absent from the list: Apple.
Flash 10.1 is expected to be available as a public beta for Google Android and Nokia’s Symbian OS in early 2010. Developer betas of the browser-based runtime will be available for Windows Mobile and Palm webOS later this year. No date was given for BlackBerry devices.
Adobe said that the new mobile version of Flash offers accelerated video and graphics capabilities while conserving battery life. The new player offers streaming video in HD and browser-based Web applications.
“With Flash Player moving to new mobile platforms, users will be able to experience virtually all Flash technology based Web content and applications wherever they are,” said David Wadhwani, general manager and vice president, Platform Business Unit at Adobe. “We are excited about the broad collaboration of close to 50 industry leaders in the Open Screen Project and the ongoing collaboration with 19 out of the top 20 handset manufacturers worldwide. It will be great to see first devices ship with full Flash Player in the first half of next year.”
Of course, the elusive twentieth manufacturer missing from Adobe’s lineup is Apple.
Though the iPhone is not included among the handsets, past reports have suggested that Adobe hopes to bring it to the platform. If that were to happen, though, Flash would have to overcome its various shortcomings on mobile devices as perceived by Apple co-founder Steve Jobs.
With Flash 10.1, Adobe aims to have cross-compatibility with PCs, smartphones, netbooks and a range of devices with various screen sizes. The effort is a part of the company’s Open Screen Project initiative, which includes more than 50 companies.
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Though Flash is still not available on the iPhone, Adobe announced Monday that developers will be able to export their applications created in the format within CS5 for submission to Apple’s App Store.
Accordingly, Adobe launched its new “Applications for iPhone” Web page, touting the ability to build applications for the iPhone and iPod touch using ActionScript 3. The page shows three applications that were created via Flash and ported to the iPhone OS as native software.
“We’ve done a lot of work to make sure that applications are quick and interactive, and give you the kind of experience that you would expect from Flash, as well as the kind of experience that you’ve come to expect on your iPhone,” said Adrian Ludwig, a member of Adobe’s Flash team.
The applications currently available on the App Store are Chroma Circuit, Trading Stuff, Fickleblox, Just Letters, South Park, That Roach Game and Red Hood. All were created with a pre-relse build of Flash Professional CS5.
“What developers have to do is they have to go inside of Flash Pro and they have to export that project to a native application for the iPhone,” Ludwig said. “While you’re using Flash Pro to build these applications, it’s being converted from .SWF to .IPA.”
He noted that the method is in compliance with the iPhone developer agreement, which means the software can be submitted to the App Store for approval. The feature will be available for both PC and Mac, and a public beta is planned for later this year.

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